It is tough to kill all the bugs without reproducing it consistently. Although reproducing bugs sounds honest thing to do, it might amaze many developers as they will wonder how much time they waste on it.
To be honest, it’s not always possible to reproduce the same problem. Most of the bug reports did not include enough details for developers to understand.
They cannot even find the main problem nor the consequences of the issue.
However, this article can give you some vital tips that might solve your problems.
The first step to reproduce bugs is to include its path which makes it easier for developers to understand what was reported. Without a sharp understanding of the problem, it can be miss-prioritized and even released into production.
However, the issue could also misunderstand and fixed. This problem could make the development team waste time on more important issues instead.
Assign Right Resources
By getting the bug allocated to the right team is particularly important. It all starts with QA.
Furthermore, a single screenshot of a bug doesn’t usually contain enough information to allow the issue to be assigned to the correct team.
Hence, by providing the written steps that lead up to the bug screenshot, or a video of the steps, it will make it easier to allocate the correct resources to the issue.
Use Replay Tools
Automatically replaying the mistakes that led up to the problem is considered to be one of the most practical ways to reproduce a bug, particularly in server code.
To do this you’ll need to capture a time-sequenced record of what happened, usually from an audit log, and a driver to read and play the events against the system.
To solve this problem, the operation of the system needs to be deterministic. In other words, it should give the same set of inputs in the same order. And the reason is that it could lead to the same results.
Otherwise, developers have to replay the logs over and over and hope for the right set of circumstances to occur again.
Test It Over Again And Again
Developers need to test the bug in other environments with a variety of devices or browsers. Any additional information that included might end up being crucial.
Developers should not reproduce a bug on a different OS within a different environment. The reason is that there’s a good chance they won’t be able to recreate it.
Furthermore, developers must record this thing ahead of time which will save the team time and money.
When developers are not taking additional time to verify the right steps to reproduce bugs, the main issue could pass on to the other team. Furthermore, it could cause huge frustration for the individuals attempting to chase down the issue.
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